Gaussian vertex layouts in bounded degree #
Normalize the truncated radial kernel at each vertex, take its Gaussian score, and sort.
Every edge crosses a fixed threshold with probability at most arccos(ρ) / π. Local
dependence controls a finite grid of cuts, score windows, and tails simultaneously. The
deterministic ordering lemma then controls all prefixes, including ties.
A vertex's unit radial-kernel Gaussian score.
Equations
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The event that a vertex's score satisfies p.
Equations
- Complexity.Frontier.Gaussian.vertexEvent H q R p v = {ω : W → ℝ | p (Complexity.Frontier.Gaussian.vertexScore H q R ω v)}
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One overlap bound suffices for both vertex and edge events.
Equations
- Complexity.Frontier.Gaussian.vertexOverlap d R = d ^ (2 * R + 3)
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A bounded-degree graph has at most d |V| edges (the weaker form of handshaking
convenient for the concentration constants).
Simultaneous control of all grid cuts, vertex windows, and tails. The sample determines an actual vertex ordering, with no distinct-score assumption.